Antonio Esparza is a mexican product designer and researcher focused on the intersection of design and business making. Antonio initiated The Firm and The Product as part of a PhD program in Auckland University of Technology in 2016.
The following is a collection of the design artefacts developed in the exploration of design and business making with 3DPrinting and digital manufacturing. Click on the link below each gallery to direct you towards a blogpost that describes the development of each artefact.
Camille – is a grasshopper algorithm that exploits complexity freedom in 3DPrinting to bind disposed objects with products of local entrepreneurs in order to produce chairs. The algorithm adapts to the interfaces in old furniture, different chair sizes, filament selection, and the available printing volume. The result is a flower shaped chair that metaphorically composts material to produce new life out of what we consider trash.
@hashtagcups – A collection of ceramic mugs that used 3D printing for the fabrication of matrixes. The concept looked for the development of a digital visual language that differentiated the products from local handcraft and design production. @hashtagcups was designed with the collaboration of Emmanuel Lopez Mentado, Tito Barquin, Benito Cabanas.
Neighbours – A project parametrized from population statistics in New Zealand. The neighbours algorithm produces dolls with different flexibilities according to the place where they come from. The algorithm parametrices the time that a neighbours in a particular district allocate to get to know new people to make dolls of different flexibilities.
Cyggle – An artefact that exploits the capabilities of 3DPrinters to co-design with the designer. The Cyggle works by limiting the movement of the bicycle handlebar when biking drunk. This artefact is the result of the implementation of a global approach to Design For Additive Manufacturing (DFAM) that has the potential to produce highly complex products with minimum investment.
Finger splint – The splint for mallet finger injuries exploits the use of topographic optimization to reduce the ammount of material and maximize the performance and comfort.
The Turtlebag – A speculative prototype that uses multimaterial 3DPrinting to fabricate an artificial organ for turtles. Developed in collaboration with the Additivists Moreshin Allahyari and Daniel Rourke.
3DPrinted furniture – A grasshopper algorithm that builds a coat hanger by binding three pieces of wood. The algorithm receives the size of the wood poles, and the available space as input. Its output creates three 3DPrinted pieces that bind the poles.